Page Tools.Upgrades Sonic Upgrade: Magic Gloves Location: City Escape Upgrades Needed: Bounce Bracelet/Flame Ring Description: Picks up enemies to throw at others. After the loop and wall run in City Escape, you should end up in an area with a staircase, and two poles that you swing on (one in hard). If you look on the ground, you will notice 4 metal containers. Simply do the bounce attack on these containers to bust them open. The Magic Gloves will be inside. Upgrade: Light Shoes Location: Metal Harbor Upgrades Needed: None Description: Allows you to dash through lines of rings.
Find the area near the beginning in which you must do the homing attack on the robots floating in the air. Once you land on the platform past them, you should notice there is nowhere to go, and all that is there, is a ring trail. You should notice a tower with a pulley in it. Jump on this pulley to go up the tower. Once up there, you should find the Light Shoes. Use these to get across the ring trails!
Upgrade: Ancient Light Location: Green Forest Upgrades Needed: None Description: Allows you to attack enemies in a row quickly. After you come off the second loop (half loop), you should hit springs and bounce onto the platform. When you land, run to the right, and you should find a 10 Ring capsule. If you get close enough to the edge here, you should see one of the flying enemies. Simply do a homing attack on him, the item capsule behind him, and the item capsule behind that.
This should land you on another platform where you will see the Ancient Light. Upgrade: Bounce Bracelet Location: Pyramid Cave Upgrades Needed: None Description: Allows you to bounce after jumping so you can reach higher platforms. This one is very simple to get. Simply stay on the correct path through out the stage.
If you do so, you should run right into it. Upgrade: Flame Ring Location: Crazy Gadget Upgrades Needed: None Description: Allows you to break metal containers. After the second hyper-warp tube, you should end up on the ceiling of a room. Simply run to the other end (beware of the blue enemies awaiting you), and press the switch to drop to the ground. You should notice 3 metal containers in your way. Turn around and run to the back wall, then go right.
Sonic Adventure 2 Ancient Light Lyrics
There should be a spring waiting for you. Bounce up onto the above platform. There should be a set of metal containers in a 'U' shape. The Flame Ring will be in the center. Use it to bust the metal containers. Upgrade: Mystic Melody Location: Final Rush Upgrades Needed: None Description: Allows you to open up new paths or shortcuts when played at the ancient shrines.
This upgrade is kind of challenging. Mainly due to the difficulty of explaining where it is.
When you read the area with a lot of grinds, stay straight and keep going until you reach an area where you take the speed boosts up a grind, then hit a spring. You should land on a platform with two grinds.
A purple/yellow grind, and a orange/yellow grind. Take the orange/yellow grind. Make sure you crouch while going down it. You should go down it, then fly off at one point, and land on a platform with a rocket on it. This rocket takes you to a 1-Up.
From there, jump to the platform below that. You should see a spring, and a animal on it. Go up the spring.
Follow the platform, grind up the railing. Then land on another platform.
You should see a ancient shrine, and past that the Mystic Melody. Shadow Upgrade: Flame Ring Location: Radical Highway Upgrades Needed: Air Shoes Description: Used to bust metal containers open. Simply run through the board until you come to an area with a stack of wooden containers. You should also see a 'Road Closed Ahead' sign on the right side, along with a pulley. Simply jump up these wooden containers, or take the pulley up, and continue on the platform. You should bounce up onto another highway.
Rather than run forward, turn back and you should see a spinning object, do the somersault underneath it. Then there is a chao, waiting to talk to you. The trials of apollo bahasa indonesia pdf.
Simply use the Air Shoes to go down the line of rings, and you should run into a spring and bounce up, landing right in front of the Flame Ring. Upgrade: Air Shoes Location: White Jungle Upgrades Needed: None Description: Allows you to dash through a line of rings. After reaching the area where there are 4 crates in your way, bust through them, and follow the path. You should come out and swing on a vine. When you come off the vine, you'll end up on a platform. In normal mode, there are 2 enemies here, and a chao. Note the crate on the right side.
Bust the crate open and drop down. You should find the Air Shoes here. Upgrade: Ancient Light Location: Sky Rail Upgrades Needed: None Description: Allows you to attack enemies in a row quickly. This is located at the beginning of the stage.
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Simply follow along until you reach the area in which you find the first rocket. Don't take the rocket, rather jump across and do a homing attack on the nearby enemy. Now land and run to the chao box. Get near the edge, or just jump high up in the air and go over the edge.
Sonic Adventure 2 Ancient Lights
A line of enemies should appear, do the homing attack on them, you should finally hit a spring to bounce you up to the top where you will find the Ancient Light. Upgrade: Mystic Melody Location: Final Chase Upgrades Needed: None Description: Allows you to open up new paths or shortcuts when played at the ancient shrines. Follow this stage until you reach the area with the 3 holes you can jump in. After jumping into the center hole and coming out, you should end up near the huge area of vertical gravity tubes.
Simply work your way from each tube to the next. You should end up near a tube that has an electric field around it.
Jump to that tube and go to the top. From there, you should see the Mystic Melody. Tails Upgrade: Laser Blaster Location: Prison Lane Upgrades Needed: Bazooka Description: This increases the radius of your attack.
When you reach the very end of the stage, you should notice a door behind the Goal, on the left side. So rather than rush into the Goal, simply destroy all the enemies in the room, making sure to get the ones high up. The door should open up, go in and work your way down the hallway until you reach the end. Take out the rest of the enemies and the door should open, leaving the Laser Blaster in your hands. Upgrade: Booster Location: Mission Street Upgrades Needed: None Description: Allows you to hover after jumping. After exiting the first tunnel, you should come out onto the highway. The road in front of you should drop due to an earthquake.
Drop down onto it and run to the cross section. You should see a purple sign pointing to the right. Go left and the Booster should be waiting for you. Upgrade: Mystic Melody Location: Hidden Base Upgrades Needed: Bazooka Description: Allows you to open up new paths or shortcuts when played at the ancient shrines. Near the beginning of the stage, there should be an area where you enter a building and go down a small hallway before coming outside. When you go through here, and come to the outside, you should continue forward a bit before turning left.
When you do, there should be a checkpoint near there. After that, continue forward, and you should end up in an area full of blocks in the sand. Follow these along the left side until you reach a building you destroy, then use a pulley to get on top of. Continue on until you reach an area where there are bomb-throwing monkeys. Kill the monkeys and continue on. You should now be at a area with a lower platform below you. Go onto this lower platform and go to the end.
There should be 4 metal containers blocking your way. Simply blow them away and enter. The Mystic Melody should be inside. Upgrade: Bazooka Location: Eternal Engine Upgrades Needed: None Description: Allows you to break metal containers. Go through the board until you reach an area with a long bridge and a blue blob type enemy at the end of it. The best method here is to kill the enemy and destroy the bridge. This will drop you to a platform below.
Here you should find a platform with a switch on it. Hit the switch and find one of the springs to launch you up. Land on the platform with a capsule on it and it should ascend to the top, allowing you to enter a doorway. Inside should be the Bazooka.
Eggman Upgrade: Laser Blaster Location: Iron Gate Upgrades Needed: Large Cannon Description: This increases the radius of your attack. After coming down the elevator shaft, and going through the second checkpoint, you should see two big canisters. Blow them up, then behind them are metal containers. Destroy them and proceed down the hallway to pick up the Laster Blaster. Upgrade: Mystic Melody Location: Sand Ocean Upgrades Needed: Jet Engine Description: Allows you to open up new paths or shortcuts when played at the ancient shrines.
This is very simple to get. Right at the beginning, on the first spinning platform, go to the left. You must jump and use your Jet Engine to glide your way to the platform. From there, the Mystic Melody is right in front of you.
Upgrade: Jet Engine Location: Lost Colony Upgrades Needed: None Description: Allows you to hover after jumping. Continue through the stage until you get to a room that is a big circle with no exit. When you enter this room, go to the left and follow the path until you turn again.
You should find some metal containers in here that allow you to go up. There is only one set goes all the way up. Follow it up and you should find the Jet Engine. Upgrade: Large Cannon Location: Weapons Bed Upgrades Needed: None Description: Allows you to break metal containers. Right at the beginning of the stage, move past the hordes of lifeless enemies and you should run across 3 garages.
2 with sets of dynamite on them. The middle, smaller garage houses the Large Cannon. Upgrade: Protective Armor Location: Cosmic Wall Upgrades Needed: Jet Engine Description: Upgrades your armor, allowing you to take more damage. When you get past the second checkpoint, there should be an area where you go up from platform to platform.
You should then go over a wall and start free falling. On your way down, go to the left side, and you should see a platform with a rocket on it on your way down.
Land on this platform and shoot off the rocket. It will bust some cages, allowing you to reach the Protective Armor.
After the cages are busted, hover over to the platform and collect your armor. Your life guage should now be bigger, and when full, will be a dark blue rather than a light blue. Knuckles Upgrade: Mystic Melody Location: Wild Canyon Upgrades Needed: Shovel Claw Description: Allows you to open up new paths or shortcuts when played at the ancient shrines. From the start of the stage, jump on to the air lift. Once to the outside, go to the Lonely Statue. From there, jump onto the wall and climb up a bit.
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You should see one of the pictures that Knuckles can dig through. Dig through the picture (the oval image) and you should find the Mystic Melody on the other side.
Upgrade: Shovel Claw Location: Pumpkin Hill Upgrades Needed: None Description: Allows you to dig through the ground or walls. Very, very simple. From the start, go straight ahead and you should run right into it. Or if you fear running across the small beam, glide over there. Upgrade: Air Necklace Location: Aquatic Mine Upgrades Needed: None Description: Allows for infinite air under water. Right at the beginning go forward and up the structure in front of you.
Then get to the very top floor by taking a pulley up. Hit the switch to lower the water to level 3. Now go down to where you started and find the shafts with the 'Caution' signs on them. There are two of them. Find the one with the spring in it. Go down this one, there should be a hole in the wall. Go through and get ready to move quick.
Go under water and follow the path. You should go through a tunnel and come out near some wooden planks under the water. Quickly work your way through them and find another tunnel.
Go through this tunnel, then start going up through another small tunnel. Work quickly as you may be running out of air.
When you reach the end of this tunnel you should recieve the Air Necklace. Upgrade: Hammer Gloves Location: Death Chamber Upgrades Needed: None Description: Allows you to break metal containers.
At the beginning of the stage, go forward, hit the hourglass, and go through the door. Once in the hallway, you will notice a wall of wooden containers on the right side. Smash these and enter to find the Hammer Gloves. Upgrade: Sunglasses Location: Meteor Herd Upgrades Needed: Hammer Gloves Description: Allows you to see hidden items. From your starting location, go to the center structure. Then go around to the opposite side so you are directly across the stage from your original location. You should see a meteor on a platform.
Get on the other side of this. Now, get near the very edge, run to the meteor and hit the B Button to punch it towards the center structure. If you do it right, it should hit the gray door with a red light on it. It will bust open and there will be a switch. Hit this switch and the top area will open up, allowing you inside. On the very bottom platform you will find the Sunglasses. Rouge Upgrade: Mystic Melody Location: Dry Lagoon Upgrades Needed: Pick Nails Description: Allows you to open up new paths or shortcuts when played at the ancient shrines.
Right from the beginning, turn towards the right and look at the right side of the stage. You should see the type of picture in which you can crawl through. Glide over there and crawl through it. You should find the Mystic Melody inside.
Upgrade: Pick Nails Location: Egg Quarters Upgrades Needed: None Description: Allows you to dig through the ground or walls. Simply go straight forward from your starting position, but beware of the beetle that shoots you. Continue forward until you reach the blue room, the Egg Fish Chamber. You will notice a rocket on a platform, trigger it and it will bust the cages blocking the passage. Go through the passage and you should find the Pick Nails at the back of the room. Upgrade: Treasure Scope Location: Security Hall Upgrades Needed: Iron Boots/Mystic Melody Description: Allows you to see hidden items. From the starting point, turn towards the right and jump into the fan area that keeps you afloat.
From there, go to the back wall and climb up it and get off on the first platform to your right. There should be a canister there. Now walk down the platform a little ways, and you should see a ancient shrine. Use the Mystic Melody on it, and you'll see four floating platforms appear. Go up them and you will see two metal containers.
Bust them open, then bust the 2 behind it open. Inside the room should be the Treasure Scope. Upgrade: Iron Boots Location: Mad Space Upgrades Needed: None Description: Allows you to break metal containers. Okay, this is rather difficult. You must get onto the gray planet that is full. There are two gray planets. One is fully intact, the other is missing about 1/4.
Get on the fully intact one. This can be a bit difficult. Now, while on there, you will see a small blue structure, like a building. One side will be open, go inside and you should find the Iron Boots.
Those guys are so annoying.Every character (Except Tails) has one cutscene play before their stage. The scenes themselves differ from the final game's in many small ways:. Each cutscene uses the wrong voice clips, as the English voice tracks were not fully implemented yet.
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This does not happen with the Japanese voices. Like The Trial, Texture files for cutscenes are in one uncompressed PVM rather than set of two PRS files.
A likely reason for the change is that cutscenes fail to load if the texture file is too big. The music that plays in Sonic's cutscene starts as he jumps out of the helicopter, much like in The Trial. In the final, it gradually picks up throughout the scene. The flashback scenes with Maria and everything before it are cut for the preview in Shadow's Radical Highway cutscene, leaving the scene much shorter than it is in the final. Knuckles and Shadow's scenes have no music. They're supposed to play the tracks T1KNUCK.ADX and T1SHADO.ADX, but they aren't on the disc.
All voice clips that have echo/radio effects added to them in the final are clean in this build, both Japanese and English. Sonic's Light Shoes use the earlier model from The Trial in his cutscene. None of the cutscenes have timestamps. Though it goes unused, SA2:Preview's timestamps are larger and make a different sound to the ones in the final game. Knuckles' upgrades can't be seen in-game normally, but his sunglasses also have a different cutscene model. His Hammer Gloves were also removed from cutscenes in the final:ProtoFinalDebug Features Debug Menu.
Graphical Differences. There are no icons displayed on the VMU. As with The Trial, Impress is used for English text. In the final game, Impress is only used for Japanese text - English uses Comic Sans (The French/German/Spanish font) instead. Objects such as containers are lit differently. The posters in City Escape use the same textures as the final with the exception of the Chao in Space and Pizza posters, which use the textures from The Trial.DemoFinalThe wall that can be dug into to access different areas in the hunting stages has a different center.Audio DifferencesAll of the tracks present in this version of the game are played at 44100 Hz, as opposed to the final's 32000 Hz. Furthermore, some tracks have audible differences to their final counterparts:AudioNameNotes.
Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.Won't Stop, Just Go! (Green Forest)The mixing is different and the lead guitar is weaker than the one in the final. Many sound effects are different compared to the final game, including the climbing sound for Knuckles/Rouge and the lock-on laser sound for Eggman/Tails. Every character speaks in a combination of their English and Japanese voices. Notably, jumping sounds are Japanese but idle dialogue is English. The City Escape track uses the same instrumental featured in The Trial. Sand Ocean plays the track used for Lost Colony in the final.The following tracks are on the disc but unused:TrackNotesAMINEAquatic MineADVSNG3Main Menu (Options)ADVSNG4Main Menu (Stage Select)ADVSNG5Main Menu (Tutorial)ONEUPCongratulationsT1MAINLive and Learn (Main Theme, shown above)1STREAD has a list of tracks starting at AD94C, including ones not on the disc.
Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.Sonic: 別に、それほどでもないけどな (I don't really care that much.)These would played in the cutscene where Eggman asks Sonic to hand over his (fake) Emerald. Sonic's line would have come after Eggman's, 'If you value this young girl's life, that is.' Line, and Eggman's line here implies that he would have hurt/attempted to hurt Amy in order to get Sonic to comply with his demand. Amy was actually supposed to respond to that ('ソニックーッ!!', 'Soniiiic!!' ), but she only has a subtitle of her response found in both EVMESD0.PRS and EVMESH0.PRS files and does not have a voice clip recorded for it. Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.Eggman: 目的のためなら手段をえらばぬ!!それがワシのポリシーじゃ! (I'll do whatever it takes to achieve my goals!! That's my policy!)This would have been Eggman's response to Tails's (also unused), 'Your methods are dirty, Eggman!/It's not fair, Eggman!'
Line after Sonic is shot into space, also in the same cutscene. While Tails's line actually makes it to the final's voice archive and even gets an English equivalent (despite being unused in both languages regardless), Eggman's does not. Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.Please WaitRail Switching Omochao Hint LineThis unfiltered English Omochao line somehow found its way into both English and Japanese voice archives. Why and how it's here is anyone's guess. To top it all off, the control scheme he explains is not possible in the final game (nor in any of the earlier builds for that matter, as none of the available levels have more than one rail to choose from), and it wouldn't end up being similarly implemented until in 2008.AudioTranscript.
Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.Press A button and use L or R triggers while grinding to jump from rail to rail.Metal Harbor's Missile Launch: Japanese AnnouncementNear the end of the stage, there is a section with a missile launch countdown and a voiced announcement. In the final game, the announcement is always in English regardless of what language is chosen, but at some point it was supposed to also have a Japanese equivalent that was scrapped for unknown reasons. These quotes are not present in the final.AudioTranscript. Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.Fire.Unused/Early Cutscene Subtitle TextThis conversation is from the cutscene where Sonic first meets Shadow.
More time spent in the RIft is always a good timeGet the modYes that’s a dwemer boat in a giant dwemer base, I too! Best vampire mods skyrim fudgemuppet.
It has no voice clips recorded for it or any English equivalents, and can be found in EVMESD0.PRS. None of this exists in the final, but Shadow's first line and Sonic's response do make it into the Green Forest confrontation scene. Bizarrely enough, Shadow's second and last comments are also partially reused in episode 34 of the 2003 anime Sonic X.JapaneseTranslationで、そのエメラルド!どーするつもりだ。このニセモノが!ニセモノ? フッ、フェイクは君のほうじゃないのか?いやフェイクと呼ぶにはレベルが違いすぎるか?いわせておけば!!キュィイイー!!パアン!!消えた!?どこだなるほど確かに姿形は似ているようだ。鏡に映る影のようにな。クッ!!ギューン!! バシュ!!チッ! なんてスピードだ!!いや、スピードじゃないな。ワープ!?カオスエメラルドの力を使って、時空をコントロールしているのか!?何者だコイツ!!僕の名はシャドウ。Pr.ジェラルドからカオスコントロールの力を与えられた唯一にして究極の存在。今は先を急ぐ。遊びは終わりだ。So, what are you planningto do with that Emerald? You impostor!Impostor? Hmph,aren't you the fake one here?Actually, aren't you on a completely different level.To be called a fake?I'll make you eat those words!!' (sound of Emerald charging up)'Paan!!' (warping sound)He's gone!?Where is he.I see.We really do seem to look alike.
It's like looking in a mirror.You're like my shadow.Darn!!' (warping sounds)Tch! That speed!!No, that doesn't seem to be his speed.Warp?Is he controlling time and space byusing the Chaos Emerald's power!?Who is he, anyway.!!My name is Shadow.The one and only ultimate beingwho was given the power of Chaos Controlfrom Pr. Gerald.I'm in a hurry right now. Hint Monitors display blank textboxes in Dry Lagoon. Some enemies are in different positions to the final.DemoFinal. The area with the second and third pillars in Sand Ocean has a different object layout to that of the final, with an extra fence, a wooden container (not shown), and springs present.DemoFinal.
This is the same for the area just after the fourth pillar, which shows even more changes.Other StagesDespite most stages being deleted, some of Weapon Bed's files are still present.Also unlike the final, loading a level that doesn't exist will spawn you in an abyss.
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